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Glass, RandallA Few Good G-Men (2005)

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Randall Glass, the maker of "Warthog Jump," re-creates in "A Few Good G-Men" an entire scene from the motion picture, "A Few Good Men." His project tests Half-Life 2 Source's capacity for lip-synchronization and emotive gestures.

"Hey gang, this is my first crack at making movies with the HL2 engine. I originally thought this would be a quick "two-weeks" maximum project ("hey, the phoneme editor practically does all the work for you!"), but turned into a 2 month learning experience. I probably would have hesistated had I known what I was in for, but thought this would be a good test project (and didn't you always want to see the G-Man get grilled?).

I see this primarily as a portfolio piece, but hopefully you'll get some entertainment value out of it (or at least rent the movie). I feel that this is about 75% of what I wanted to accomplish. The animations are spotty in some areas and I need to make some of the expressions more fluid, but overall I think it's a pretty decent attempt (for a hobbyist).

All of the camera cuts were done in the game (at least 15 point_viewcontrol entities). When you launched the level it went right into the movie and didn't stop until the end credits. I used Cannonfodder's tools to export the animations (from 3DS Max). There were a few glitches along the way (I'll go into detail later... you may notice that there isn't hand animation in some shots)." Randall Glass, http://www.nailbiter.net

This movie is part of the collection: Machinima

Director: Glass, Randall
Producer: Glass, Randall
Production Company: nailbiter.net
Audio/Visual: sound, color
Keywords: Glass, Randall; Half-Life 2; Valve Software
Contact Information: http://www.nailbiter.net/

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TITLE: A Few Good G-Men
CREATOR: Glass, Randall
GAME: Half-Life 2
GAME DEVELOPER: Valve Software
GAME PUBLISHER: Vivendi Universal Corporation
GAME ENGINE/MACHINIMA TOOL: Half Life 2 Source SDK; 3DS Max; Cannonfodder 3DS max and Half-Life 2 tools
RUN TIME: 5:46
DATE: 2005
COUNTRY: United States

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